Reading Lists

Cultural Studies: Technoculture


Cultural Studies Overview

Adorno, Thedor. The Culture Industry. New York: Routledge, 2001.

Barthes, Roland. Camera Lucida: Reflections on Photography. New York: Hill and Wang, 1982.

Bennett, Tony. Culture: A Reformer’s Science. Thousand Oaks, CA: SAGE, 1998.

Bourdieu, Pierre. Distinction: A Social Critique of the Judgement of Taste. Trans. Richard Nice. Cambridge: Harvard, 1984.

Brunsdon, Charlotte. Screen Tastes: Soap Opera to Satellite Dishes. New York: Routledge, 1997.

During, Simon. Cultural Studies: A Critical Introduction. New York: Routledge, 2005.

Gilroy, Paul. ‘There Ain’t No Black in the Union Jack’: The Cultural Politics of Race and Nation. Chicago: U. Chicago, 1987.

Hall, Stuart, et. al. Policing the Crisis. Palgrave, 1978.

Hall, Stuart, ed. Representation: Cultural Representations and Signifying Practices. Thousand Oaks, CA: SAGE, 1997.

Hartley, John. A Short History of Cultural Studies. Thousand Oaks, CA: SAGE, 2003.

Hebdige, Dick. Subculture: The Meaning of Style. New York: Routledge, 1981.

Hoggart, Richard. The Uses of Literacy. Transaction, 1998.

Kellner, Douglas. Media Culture: Cultural Studies, Identity, and Politics Between the Modern and the Postmodern. New York: Routledge, 1995.

McRobbie, Angela. The Uses of Cultural Studies: A Textbook. Thousands Oaks, CA: SAGE, 2005.

Miller, Toby, ed. A Companion to Cultural Studies. Malden, MA: Blackwell, 2006.

Morley, David. Media, Modernity, Technology: The Geography of the New. New York: Routledge, 2006.

Radway, Janice. Reading the Romance: Women, Patriarchy, and Popular Literature. Chapel Hill: UNC, 1991.

Ross, Andrew. No Respect: Intellectuals and Popular Culture. New York: Routledge, 1989.

Williams, Raymond. Communications.

Technoculture

Carey, James. Communication as Culture: Essays on Media and Society.

Castells, Manuel. The Rise of the Network Society. Wiley-Blackwell, 2000.

Gill, Rosalind. Gender and the Media. Polity, 2007.

Innes, Harold. The Bias of Communication. U. Toronto, 1999.

Innes, Harold. Empire and Communications. Dundurn Press, 2007.

Lovink, Geert. Dark Fiber: Tracking Critical Internet Culture. Cambridge: MIT, 2003.

Lyon, David. Theorizing Surveillance: The Panopticon and Beyond. Willan Pub, 2006.

Marvin, Carolyn. When Old Technologies Were New: Thinking About Electric Communication in the Late Nineteenth Century. Cambridge: Oxford, 1990.

Marx, Leo. The Machine in the Garden: Technology and the Pastoral Ideal in America. Cambridge: Oxford, 2000.

Mosco, Vincent. The Digital Sublime.

Nye, David E. American Technological Sublime. Cambridge: MIT, 1996.

Nye, David E. Technology Matters: Questions to Live With. Cambridge: MIT, 2006.

Rossiter, Ned. Organized Networks: Media Theory, Creative Labour, New Institutions. NAi Publishers, 2007.

Schiller, Dan. How to Think About Information. U. Illinois, 2006.

Wajcman, Judy. Technofeminism. Polity, 2004.

Winston, Brian. Messages: Free Expression, Media and the West from Gutenberg to Overload. New York: Routledge, 2005.

Technicolor.

Afrofuturism.

Minority Discourse: Rhetoric, Race and Perfomativity


Aristotle.

Austin, J.L. How to do things with words. Cambridge: Harvard U., 1962.

Banks, Adam J. Race, Rhetoric, and Technology: Searching for a Higher Ground. Mahwah, NJ: Lawrence Erlbaum and Associates, 2006.

Blakesley, David. The Terministic Screen: Rhetorical Perspectives on Film. Carbondale, IL: Southern Illinois U.: 2003.

Bogle, Donald. Toms, Coons, Mulattoes, Mammies and Bucks: An Interpretative History of Blacks in Films. Continuum, 2001.

Butler, Judith.

Collins, Patricia Hill. Black Feminist Thought: Knowledge, Consciousness, and the Politics of Empowerment. New York: Routledge, 2000.

Cripps, Thomas. 1978. Black Film as Genre. Bloomington: Indiana University Press.

———. 1977. Slow Fade to Black. New York: Oxford University Press.

De Certeau, Michel. The Practice of Everyday Life.

Dyer, Richard. White. New York: Routledge, 1997.

Elam Jr., Harry J. and David Drasner, eds. African American Performance and Theater History. New York: Oxford U., 2001.

Fanon, Frantz. Black Skin, White Masks. New York: Grove Press, 1994.

Fleming, David. “Can pictures be arguments?” Argumentation and Advocacy 33.1 (1996): 11-23.

Flory, Dan. Philosophy, Black Film, Film Noir. Penn State, 2008.

Gates Jr., Henry Louis. The Signifying Monkey. New York: Oxford Pres, 1988.

Gilroy, Paul. The Black Atlantic: Modernity and Double-Consciousness. Cambridge: Harvard U., 1993.

Goffman, Erving.

Gomez-Pena, Guillermo. “The Virtual Barrio.”

Gray-Rosendale, Laura and Sibylle Gruber, eds. Alternative Rhetorics. Albany: SUNY, 2001.

Guerreo, Ed. 1993. Framing Blackness: The African American Image in Film. Philadelphia: Temple University Press.

Halberstam, Judith. Female Masculinity. Durham: Duke, 1998.

Harris, Michael D. Colored Pictures: Race and Visual Representation. Chapel Hill: UNC Press, 2003.

Hyde, Michael J., ed. The Ethos of Rhetoric. Columbia, SC: University of South Carolina, 2004.

Johnson, E. Patrick. Appropriating Blackness: Performance and the Politics of Authenticity. Durham: Duke, 2003.

Jost, Walter. Rhetorical Investigations: Studies in Ordinary Language Criticism. Charlottesville, VA: University of Virginia, 2004.

Lhamon Jr., W.T. Raising Cain: Blackface Performance from Jim Crow to Hip Hop. Cambridge: Harvard U., 2000.

Lott, Eric. Love & Theft: Blackface Minstrelsy and the American Working Class. Cambridge: Oxford U., 1995.

Majors, Richard and Janet Mancini Billson. Cool Pose: The Dilemma of Black Manhood in America. New York: Simon and Schuster, 1995.

Marriott, David. Haunted Life: Visual Culture and Black Modernity. Rutgers, 2007.

Mercer, Kobena. Welcome to the Jungle: New Positions in Black Cultural Studies. New York: Routledge, 1994.

Munoz, Jose. Disidentifications: Queers of Color and the Performance of Politics. Minneapolis: U. Minnesota, 1999.

Reid, Mark. Redefining Black Film. Berkeley, CA: U. California, 1993.

Roediger, David. The Wages of Whiteness: Race and the Making of the American Working Class. 2nd Edition. Verso, 2007.

Rose, Trisha. Black Noise: Rap Music and Black Culture in Contemporary America. Wesleyan, 1994.

Sandoval, Chela. Methodology of the Oppressed. Minneapolis: U. Minnesota, 2000.

Sedgwick, Eve Kosofky.

Selzer, Jack and Sharon Crowley, eds. Rhetorical Bodies. Madison: U. Wisconsin, 1999.

Snead, James A. Racist Traces and Other Writings: European Pedigress/African Contagions. Eds. Kara Keeling, Colin MacCab, and Cornel West. New York: Palgrave, 2003.

Spillers, Hortense. “Mama’s Baby, Papa’s Maybe.”

Tate, Shirley Anne. Black Skins, Black Masks: Hybridity, Dialogism, Performativity. Hampshire, England: Ashgate, 2005.

Thompson, Debby. “Is Race a Trope?: Anna Deavere Smith and the Question of Racial Performativity.” African American Review 37.1 (2003): 127-138.

Warner, Michael. Publics and Counterpublics. Cambridge: Zone, 2005.

West, Thomas R. Signs of Struggle: The Rhetorical Politics of Cultural Difference. Albany, NY: SUNY, 2002.

Yearwood, Gladstone, editor. 1982b. Black Cinema Aesthetics: Issues in Independent Black Filmmaking. Athens, OH: Ohio University Press.

Primary Works: Black Film 1920-Present

Scar of Shame (1927)

Guess Who’s Coming to Dinner (1967)

Nothing But a Man (1964)

Sweet Sweetback’s Baadassssss Song (1972)

Shaft (1972)

Ganja and Hess (1973)

Blacula (1972)

Killer of Sheep (1977)

Child of Resistance (1972)

Car Wash (1976)

Cooley High (1975)

She’s Gotta Have It (1986)

Do the Right Thing (1989)

Boyz N the Hood (1991)

House Party (1990)

Chameleon Street (1991)

Deep Cover (1992)

Daughters of the Dust (1991)

Eve’s Bayou (1997)

From Hell (2001)

Gaming, Technics, and Power

Game Studies

Aarseth, Espen J. Cybertext: Perspectives on Ergodic Literature. Baltimore: The Johns Hopkins University Press, 1997.

Bogost, Ian. Unit Operations: An Approach to Videogame Criticism. Cambridge: MIT, 2006.

Bogost, Ian. Persuasive Games: The Expressive Power of Videogames. Cambridge, MIT, 2007.

Bolter, Jay David, and Richard Grusin. Remediation: Understanding New Media. Cambridge, MA: The MIT Press, 2000.

Cassell, Justine and Henry Jenkins. From Barbie to Mortal Kombat: Gender and Computer Games. Cambridge: MIT, 2000.

  • Cassell, Justine and Henry Jenkins “Chess for Girls.”
  • Jenkins, Henry “Video Games as Gendered Play Spaces.”
  • de Castell, Suzanne and Mary Bryson “Retooling Play.”
  • Subrahmanyam, Kaveri and Patricia M. Greenfield. “Computer Games for Girls.”

Consalvo, Mia. Cheating: Gaining Advantage in Videogames. Cambridge, MIT, 2007.

Galloway, Alexander R. Gaming: Essays on Algorithmic Culture. Minneapolis, MN: University of Minnesota Press, 2006.

Huizinga, Johan. Homo Ludens: A Study of the Play Element in Culture. Boston: Beacon Press, 1971.

Juul, Jesper. Half-Real: Video Games between Real Rules and Fictional Worlds. Cambridge, MA: The MIT Press, 2005.

Kinder, Marsha. Playing with Power in Movies, Television, and Video Games: From Muppet Babies to Teenage Mutant Ninja Turtles. Berkeley: U.C. Press, 1993.

Laurel, Brenda. Computers as Theatre. Reading, MA: Addison, Wesley Publishing Company, 1993.

Manovich, Lev. The Language of New Media. Cambridge: MIT, 2001.

Murray, Janet. Hamlet on the Holodeck. Cambridge, MIT, 1998.

Ryan, Marie-Laure. Narrative as Virtual Reality: Immersion and Interactivity in Literature and Electronic Media. Baltimore, MD: The Johns Hopkins University Press, 2003.

Sutton-Smith, Brian. The Ambiguity of Play. Cambridge: Harvard, 1997.

Taylor, T.L. Play Between Worlds: Exploring Online Game Culture. Cambridge: MIT, 2006.

Turkle, Sherry. Life on Screen: Identity in the Age of the Internet. New York: Simon and Schuster, 1997.

Wardrip-Fruin, Noah, and Nick Montfort, eds. The New Media Reader. Cambridge: MIT, 2003.

  • Bush, Vannevar. “As We May Think.”
  • Shannon, Claude and Warren Weaver. “Information Theory.”
  • Turing, Alan. “Computing Machinery and Intelligence.”

Wardrip-Fruin, Noah and Harrigan, Pat, eds. First Person: New Media as Story, Performance, and Game. Cambridge, MIT, 2006.

  • Jenkins, Henry. “Game Design as Narrative Architecture.”
  • Frasca, Gonzalo. “Videogames of the Oppressed.”
  • Penny, Simon. “Representation, Enaction, and the Ethics of Simulation.”
  • Eskelinen, Markku. “Towards Computer Game Studies.”

Wark, McKenzie. Gamer Theory. Cambridge: Harvard, 2007.

Wolf, Mark J. P., and Bernard Perron. The Video Game Theory Reader. 1st edition, Routledge, 2003.

  • Lahti, Marti. “As We Become Machines.”
  • Frasca, Gonzalo. “Simulation versus Narrative.”
  • Grodal, Torban. “Stories for Eye, Ear, and Muscles.”
  • Eskelinen, Markku and Tronstad, Ragnhild. “Video Games and Configurative Performances.”

Technics and Philosophy

Adorno, Theodor and Max Horkheimer. The Dialectic of Enlightenment. London: Continuum, 1976.

Benjamin, Walter. “The Work of Art in the Age of Mechanical Reproduction.”

Deleuze, Gilles. The Logic of Sense. Trans. Mark Lester with Charles Stivale. Columbia: Columbia, 1990.

Deleuze, Gilles. Francis Bacon: The Logic of Sensation. Trans. Daniel W. Smith. Minneapolis: U. Minnesota, 2005.

Deleuze, Gilles and Felix Guattarri. A Thousand Plateaus: Capitalism and Schizophrenia.

Everett, Anna. “The Revolution will be Digitized: Afrocentricity and the Digital Public Sphere.”

Foster, Thomas. “The Souls of Cyberfolk.”

Hammonds, Evelyn. “New Technologies of Race.”

Hansen, Mark B.N., and Tim Lenoir. New Philosophy for New Media. New Ed edition, The MIT Press, 2006.

Haraway, Donna. Simians, Cyborgs, and Women. New York: Routledge, 1991.

  • “Gender for a Marxist Dictionary.”
  • “Cyborg Manifesto.”
  • “Situated Knowledges.”

Hayles, N. Katherine. How We Became Posthuman: Virtual Bodies in Cybernetics, Literature, and Informatics. Chicago: U. Chicago, 1999.

Heidegger, Martin. “The Question Concerning Technology.”

Heidegger, Martin. “The Age of the World Picture.”

Kittler, Friedrich. Gramophone, Film, Typewriter. Stanford: Stanford, 1999.

Kolko, Beth E., Nakamura, Lisa, and Rodman, Gilbert B., eds. Race in Cyberspace. New York: Routledge, 2000.

Gonzalez, Jennifer. “The Appended Subject: Race and Identity as Digital Assemblage.”

Ow, Jeffery A. “The Revenge of the Yellowfaced Cyborg”

Kolko, Beth E. “Erasing @race: Going White in the (Inter)Face”

Kuhn, Thomas. The Structure of Scientific Revolutions. Chicago: University of Chicago Press, 1970.

Latour, Bruno. We Have Never Been Modern. Cambridge: Harvard, 2007.

Leroi-Gourhan, André. Gesture and Speech. Cambridge: MIT, 1993.

Massumi, Brian. Parables of the Virtual: Movement, Affect, Sensation. Durham: Duke, 2002.

Nakamura, Lisa. Cybertypes: Race, Ethnicity, and Identity on the Internet. New York: Routledge, 2002.

Stiegler, Bernard. Technics and Time 1: The Fault of Epimetheus. Stanford: Stanford, 1998.

Stone, Rosanne Allucquere. “Will the Real Body Please Stand up. “

Wills, David. Prosthesis. Stanford: Stanford, 1998.

Power

Althusser, Louis. “Ideology and Ideological State Apparatuses.”

Arendt, Hannah. The Human Condition. Chicago, U. Chicago, 1998.

Agamben, Giorgio. Homo Sacer: Sovereign Power and Bare Life. Trans. Daniel Heller-Roazen. Stanford: Stanford, 1998.

Agamben, Giorgio. State of Exception. Trans. Kevin Attell. Chicago: U. Chicago, 2005.

Chun, Wendy Hui Kyong. Control and Freedom: Power and Paranoia in the Age of Fiber Optics. Cambridge: MIT, 2006.

Deleuze. “Postscript.”

Foucault. Archaeology of Knowledge and Discipline and Punish.

Gramsci.

Hardt, Michael and Antonio Negri. Empire. Cambridge: Harvard, 2001.

Marx.

Mbembe, Achille. On the Postcolony. Berkeley: U. California, 2001.

Ong, Aihwa. Neoliberalism as Exception: Mutations in Citizenship and Sovereignty. Durham: Duke, 2006.

Raley, Rita. Tactical Media. Minneapolis: U. Minnesota, 2009.

Primary Works: Play, Race, and Power 1970-Present

Films

2046

Avalon (dir. Mamoru Oishii)

Ben X

Bladerunner

Born in Flames

The Brother from Another Planet

Cauleen Smith’s short films

Children of Men

Cloak and Dagger

ExistenZ

Lawnmower Man

Johnny Mnemonic

Jumping Jack Flash

The Last Starfighter

Last Year at Marienbad

Nirvana (dir. Salvatores)

The Matrix

Run Lola, Run

Space is the Place

Spy Kids 3D

Tron

Virtuosity

Wargames

The Wizard

Games and Interactive Media

Slavery’s Ephemera by Judith Jackson Fossett

The Dawn at My Back by Carol Parrot Blue

Marrow Monkey by Erik Loyer

Digital Griot by Bette Saar

Mendi and Keith Obadike’s work, specifically eBay blackness auction

Relocating the Remains by Keith Piper (if I can get a hold of it!)

EverQuest series

World of Warcraft

Elder Scrolls series

Def Jam series

Saints Row

Grand Theft Auto: San Andreas

Colonization or Civilization

Street Fighter II series

Afro Samurai

Music

Jimi Hendrix

Sun Ra

George Clinton/P-Funk

Afrika Bambataa

Digital Underground

Digable Planets

Wu-Tang Clan

Bobby Digital

Redman

DJ Spooky

Deltron 3030

MF Doom

MC Frontalot and nerdcore music

Chiptune music

Novels

Flow my Tears, the Policeman Said by Philip K. Dick

Neuromancer by William Gibson

Ratner’s Star by Don DeLillo

Snow Crash by Neal Stephenson

Vurt by Jeff Noon

Ender’s Game by Orson Scott Card

Dark Matter anthology edited by Sheree R. Thomas

Catalog of Potential Games to Review for Dissertation

25 to Life.

50 Cent: Bulletproof

Age of Empires

Akuji the Heartless

Bad Boys: Miami Takedown Bad Day LA

Bebe’s Kids

Beyond Good and Evil

Boxing

Catwoman

Civilization

Colonization

Crackdown

Crazy Taxi

Custer’s Revenge

Cyborg

Daley Thompson’s Decathlon

Def Jam series

Diablo II

Elder Scrolls Adventures

Eternal Darkness

EverQuest

EverQuest II

Final Fantasy VII

Frank Bruno’s Boxing

Gears of War

Grand Theft Auto series

Guild Wars

Half-Life 2

Indigo Prophecy

Interstate 82

Jordan vs. Bird: One on One

Jurassic Park 2

Killer 7

Killer Instinct

L.A. Rush

Mark Ecko’s Getting Up

Metal Gear Solid series

Mighty Morphin Power Rangers

Moonwalker

Mortal Kombat 4

Oblivion

Ready 2 Rumble

Saint’s Row

Sanity: Aiken’s Artifact

The Scorpion King

Shadow Man

Shadow Warrior

Shaq Fu

SiN

Space Invaders

Spawn

SSX

Street Fighter series

Streets of Rage

The Suffering

Tale of Tales 8

Tales of Tales: The Path

Tekken 3

True Crime: NYC

Unreal II

Urban Chaos

World of Heroes

World of Warcraft

Wu-Tang: Shaolin Style

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