Reading Lists
Cultural Studies: Technoculture
Cultural Studies Overview
Adorno, Thedor. The Culture Industry. New York: Routledge, 2001.
Barthes, Roland. Camera Lucida: Reflections on Photography. New York: Hill and Wang, 1982.
Bennett, Tony. Culture: A Reformer’s Science. Thousand Oaks, CA: SAGE, 1998.
Bourdieu, Pierre. Distinction: A Social Critique of the Judgement of Taste. Trans. Richard Nice. Cambridge: Harvard, 1984.
Brunsdon, Charlotte. Screen Tastes: Soap Opera to Satellite Dishes. New York: Routledge, 1997.
During, Simon. Cultural Studies: A Critical Introduction. New York: Routledge, 2005.
Gilroy, Paul. ‘There Ain’t No Black in the Union Jack’: The Cultural Politics of Race and Nation. Chicago: U. Chicago, 1987.
Hall, Stuart, et. al. Policing the Crisis. Palgrave, 1978.
Hall, Stuart, ed. Representation: Cultural Representations and Signifying Practices. Thousand Oaks, CA: SAGE, 1997.
Hartley, John. A Short History of Cultural Studies. Thousand Oaks, CA: SAGE, 2003.
Hebdige, Dick. Subculture: The Meaning of Style. New York: Routledge, 1981.
Hoggart, Richard. The Uses of Literacy. Transaction, 1998.
Kellner, Douglas. Media Culture: Cultural Studies, Identity, and Politics Between the Modern and the Postmodern. New York: Routledge, 1995.
McRobbie, Angela. The Uses of Cultural Studies: A Textbook. Thousands Oaks, CA: SAGE, 2005.
Miller, Toby, ed. A Companion to Cultural Studies. Malden, MA: Blackwell, 2006.
Morley, David. Media, Modernity, Technology: The Geography of the New. New York: Routledge, 2006.
Radway, Janice. Reading the Romance: Women, Patriarchy, and Popular Literature. Chapel Hill: UNC, 1991.
Ross, Andrew. No Respect: Intellectuals and Popular Culture. New York: Routledge, 1989.
Williams, Raymond. Communications.
Technoculture
Carey, James. Communication as Culture: Essays on Media and Society.
Castells, Manuel. The Rise of the Network Society. Wiley-Blackwell, 2000.
Gill, Rosalind. Gender and the Media. Polity, 2007.
Innes, Harold. The Bias of Communication. U. Toronto, 1999.
Innes, Harold. Empire and Communications. Dundurn Press, 2007.
Lovink, Geert. Dark Fiber: Tracking Critical Internet Culture. Cambridge: MIT, 2003.
Lyon, David. Theorizing Surveillance: The Panopticon and Beyond. Willan Pub, 2006.
Marvin, Carolyn. When Old Technologies Were New: Thinking About Electric Communication in the Late Nineteenth Century. Cambridge: Oxford, 1990.
Marx, Leo. The Machine in the Garden: Technology and the Pastoral Ideal in America. Cambridge: Oxford, 2000.
Mosco, Vincent. The Digital Sublime.
Nye, David E. American Technological Sublime. Cambridge: MIT, 1996.
Nye, David E. Technology Matters: Questions to Live With. Cambridge: MIT, 2006.
Rossiter, Ned. Organized Networks: Media Theory, Creative Labour, New Institutions. NAi Publishers, 2007.
Schiller, Dan. How to Think About Information. U. Illinois, 2006.
Wajcman, Judy. Technofeminism. Polity, 2004.
Winston, Brian. Messages: Free Expression, Media and the West from Gutenberg to Overload. New York: Routledge, 2005.
Technicolor.
Afrofuturism.
Minority Discourse: Rhetoric, Race and Perfomativity
Aristotle.
Austin, J.L. How to do things with words. Cambridge: Harvard U., 1962.
Banks, Adam J. Race, Rhetoric, and Technology: Searching for a Higher Ground. Mahwah, NJ: Lawrence Erlbaum and Associates, 2006.
Blakesley, David. The Terministic Screen: Rhetorical Perspectives on Film. Carbondale, IL: Southern Illinois U.: 2003.
Bogle, Donald. Toms, Coons, Mulattoes, Mammies and Bucks: An Interpretative History of Blacks in Films. Continuum, 2001.
Butler, Judith.
Collins, Patricia Hill. Black Feminist Thought: Knowledge, Consciousness, and the Politics of Empowerment. New York: Routledge, 2000.
Cripps, Thomas. 1978. Black Film as Genre. Bloomington: Indiana University Press.
———. 1977. Slow Fade to Black. New York: Oxford University Press.
De Certeau, Michel. The Practice of Everyday Life.
Dyer, Richard. White. New York: Routledge, 1997.
Elam Jr., Harry J. and David Drasner, eds. African American Performance and Theater History. New York: Oxford U., 2001.
Fanon, Frantz. Black Skin, White Masks. New York: Grove Press, 1994.
Fleming, David. “Can pictures be arguments?” Argumentation and Advocacy 33.1 (1996): 11-23.
Flory, Dan. Philosophy, Black Film, Film Noir. Penn State, 2008.
Gates Jr., Henry Louis. The Signifying Monkey. New York: Oxford Pres, 1988.
Gilroy, Paul. The Black Atlantic: Modernity and Double-Consciousness. Cambridge: Harvard U., 1993.
Goffman, Erving.
Gomez-Pena, Guillermo. “The Virtual Barrio.”
Gray-Rosendale, Laura and Sibylle Gruber, eds. Alternative Rhetorics. Albany: SUNY, 2001.
Guerreo, Ed. 1993. Framing Blackness: The African American Image in Film. Philadelphia: Temple University Press.
Halberstam, Judith. Female Masculinity. Durham: Duke, 1998.
Harris, Michael D. Colored Pictures: Race and Visual Representation. Chapel Hill: UNC Press, 2003.
Hyde, Michael J., ed. The Ethos of Rhetoric. Columbia, SC: University of South Carolina, 2004.
Johnson, E. Patrick. Appropriating Blackness: Performance and the Politics of Authenticity. Durham: Duke, 2003.
Jost, Walter. Rhetorical Investigations: Studies in Ordinary Language Criticism. Charlottesville, VA: University of Virginia, 2004.
Lhamon Jr., W.T. Raising Cain: Blackface Performance from Jim Crow to Hip Hop. Cambridge: Harvard U., 2000.
Lott, Eric. Love & Theft: Blackface Minstrelsy and the American Working Class. Cambridge: Oxford U., 1995.
Majors, Richard and Janet Mancini Billson. Cool Pose: The Dilemma of Black Manhood in America. New York: Simon and Schuster, 1995.
Marriott, David. Haunted Life: Visual Culture and Black Modernity. Rutgers, 2007.
Mercer, Kobena. Welcome to the Jungle: New Positions in Black Cultural Studies. New York: Routledge, 1994.
Munoz, Jose. Disidentifications: Queers of Color and the Performance of Politics. Minneapolis: U. Minnesota, 1999.
Reid, Mark. Redefining Black Film. Berkeley, CA: U. California, 1993.
Roediger, David. The Wages of Whiteness: Race and the Making of the American Working Class. 2nd Edition. Verso, 2007.
Rose, Trisha. Black Noise: Rap Music and Black Culture in Contemporary America. Wesleyan, 1994.
Sandoval, Chela. Methodology of the Oppressed. Minneapolis: U. Minnesota, 2000.
Sedgwick, Eve Kosofky.
Selzer, Jack and Sharon Crowley, eds. Rhetorical Bodies. Madison: U. Wisconsin, 1999.
Snead, James A. Racist Traces and Other Writings: European Pedigress/African Contagions. Eds. Kara Keeling, Colin MacCab, and Cornel West. New York: Palgrave, 2003.
Spillers, Hortense. “Mama’s Baby, Papa’s Maybe.”
Tate, Shirley Anne. Black Skins, Black Masks: Hybridity, Dialogism, Performativity. Hampshire, England: Ashgate, 2005.
Thompson, Debby. “Is Race a Trope?: Anna Deavere Smith and the Question of Racial Performativity.” African American Review 37.1 (2003): 127-138.
Warner, Michael. Publics and Counterpublics. Cambridge: Zone, 2005.
West, Thomas R. Signs of Struggle: The Rhetorical Politics of Cultural Difference. Albany, NY: SUNY, 2002.
Yearwood, Gladstone, editor. 1982b. Black Cinema Aesthetics: Issues in Independent Black Filmmaking. Athens, OH: Ohio University Press.
Primary Works: Black Film 1920-Present
Scar of Shame (1927)
Guess Who’s Coming to Dinner (1967)
Nothing But a Man (1964)
Sweet Sweetback’s Baadassssss Song (1972)
Shaft (1972)
Ganja and Hess (1973)
Blacula (1972)
Killer of Sheep (1977)
Child of Resistance (1972)
Car Wash (1976)
Cooley High (1975)
She’s Gotta Have It (1986)
Do the Right Thing (1989)
Boyz N the Hood (1991)
House Party (1990)
Chameleon Street (1991)
Deep Cover (1992)
Daughters of the Dust (1991)
Eve’s Bayou (1997)
From Hell (2001)
Gaming, Technics, and Power
Game Studies
Aarseth, Espen J. Cybertext: Perspectives on Ergodic Literature. Baltimore: The Johns Hopkins University Press, 1997.
Bogost, Ian. Unit Operations: An Approach to Videogame Criticism. Cambridge: MIT, 2006.
Bogost, Ian. Persuasive Games: The Expressive Power of Videogames. Cambridge, MIT, 2007.
Bolter, Jay David, and Richard Grusin. Remediation: Understanding New Media. Cambridge, MA: The MIT Press, 2000.
Cassell, Justine and Henry Jenkins. From Barbie to Mortal Kombat: Gender and Computer Games. Cambridge: MIT, 2000.
- Cassell, Justine and Henry Jenkins “Chess for Girls.”
- Jenkins, Henry “Video Games as Gendered Play Spaces.”
- de Castell, Suzanne and Mary Bryson “Retooling Play.”
- Subrahmanyam, Kaveri and Patricia M. Greenfield. “Computer Games for Girls.”
Consalvo, Mia. Cheating: Gaining Advantage in Videogames. Cambridge, MIT, 2007.
Galloway, Alexander R. Gaming: Essays on Algorithmic Culture. Minneapolis, MN: University of Minnesota Press, 2006.
Huizinga, Johan. Homo Ludens: A Study of the Play Element in Culture. Boston: Beacon Press, 1971.
Juul, Jesper. Half-Real: Video Games between Real Rules and Fictional Worlds. Cambridge, MA: The MIT Press, 2005.
Kinder, Marsha. Playing with Power in Movies, Television, and Video Games: From Muppet Babies to Teenage Mutant Ninja Turtles. Berkeley: U.C. Press, 1993.
Laurel, Brenda. Computers as Theatre. Reading, MA: Addison, Wesley Publishing Company, 1993.
Manovich, Lev. The Language of New Media. Cambridge: MIT, 2001.
Murray, Janet. Hamlet on the Holodeck. Cambridge, MIT, 1998.
Ryan, Marie-Laure. Narrative as Virtual Reality: Immersion and Interactivity in Literature and Electronic Media. Baltimore, MD: The Johns Hopkins University Press, 2003.
Sutton-Smith, Brian. The Ambiguity of Play. Cambridge: Harvard, 1997.
Taylor, T.L. Play Between Worlds: Exploring Online Game Culture. Cambridge: MIT, 2006.
Turkle, Sherry. Life on Screen: Identity in the Age of the Internet. New York: Simon and Schuster, 1997.
Wardrip-Fruin, Noah, and Nick Montfort, eds. The New Media Reader. Cambridge: MIT, 2003.
- Bush, Vannevar. “As We May Think.”
- Shannon, Claude and Warren Weaver. “Information Theory.”
- Turing, Alan. “Computing Machinery and Intelligence.”
Wardrip-Fruin, Noah and Harrigan, Pat, eds. First Person: New Media as Story, Performance, and Game. Cambridge, MIT, 2006.
- Jenkins, Henry. “Game Design as Narrative Architecture.”
- Frasca, Gonzalo. “Videogames of the Oppressed.”
- Penny, Simon. “Representation, Enaction, and the Ethics of Simulation.”
- Eskelinen, Markku. “Towards Computer Game Studies.”
Wark, McKenzie. Gamer Theory. Cambridge: Harvard, 2007.
Wolf, Mark J. P., and Bernard Perron. The Video Game Theory Reader. 1st edition, Routledge, 2003.
- Lahti, Marti. “As We Become Machines.”
- Frasca, Gonzalo. “Simulation versus Narrative.”
- Grodal, Torban. “Stories for Eye, Ear, and Muscles.”
- Eskelinen, Markku and Tronstad, Ragnhild. “Video Games and Configurative Performances.”
Technics and Philosophy
Adorno, Theodor and Max Horkheimer. The Dialectic of Enlightenment. London: Continuum, 1976.
Benjamin, Walter. “The Work of Art in the Age of Mechanical Reproduction.”
Deleuze, Gilles. The Logic of Sense. Trans. Mark Lester with Charles Stivale. Columbia: Columbia, 1990.
Deleuze, Gilles. Francis Bacon: The Logic of Sensation. Trans. Daniel W. Smith. Minneapolis: U. Minnesota, 2005.
Deleuze, Gilles and Felix Guattarri. A Thousand Plateaus: Capitalism and Schizophrenia.
Everett, Anna. “The Revolution will be Digitized: Afrocentricity and the Digital Public Sphere.”
Foster, Thomas. “The Souls of Cyberfolk.”
Hammonds, Evelyn. “New Technologies of Race.”
Hansen, Mark B.N., and Tim Lenoir. New Philosophy for New Media. New Ed edition, The MIT Press, 2006.
Haraway, Donna. Simians, Cyborgs, and Women. New York: Routledge, 1991.
- “Gender for a Marxist Dictionary.”
- “Cyborg Manifesto.”
- “Situated Knowledges.”
Hayles, N. Katherine. How We Became Posthuman: Virtual Bodies in Cybernetics, Literature, and Informatics. Chicago: U. Chicago, 1999.
Heidegger, Martin. “The Question Concerning Technology.”
Heidegger, Martin. “The Age of the World Picture.”
Kittler, Friedrich. Gramophone, Film, Typewriter. Stanford: Stanford, 1999.
Kolko, Beth E., Nakamura, Lisa, and Rodman, Gilbert B., eds. Race in Cyberspace. New York: Routledge, 2000.
Gonzalez, Jennifer. “The Appended Subject: Race and Identity as Digital Assemblage.”
Ow, Jeffery A. “The Revenge of the Yellowfaced Cyborg”
Kolko, Beth E. “Erasing @race: Going White in the (Inter)Face”
Kuhn, Thomas. The Structure of Scientific Revolutions. Chicago: University of Chicago Press, 1970.
Latour, Bruno. We Have Never Been Modern. Cambridge: Harvard, 2007.
Leroi-Gourhan, André. Gesture and Speech. Cambridge: MIT, 1993.
Massumi, Brian. Parables of the Virtual: Movement, Affect, Sensation. Durham: Duke, 2002.
Nakamura, Lisa. Cybertypes: Race, Ethnicity, and Identity on the Internet. New York: Routledge, 2002.
Stiegler, Bernard. Technics and Time 1: The Fault of Epimetheus. Stanford: Stanford, 1998.
Stone, Rosanne Allucquere. “Will the Real Body Please Stand up. “
Wills, David. Prosthesis. Stanford: Stanford, 1998.
Power
Althusser, Louis. “Ideology and Ideological State Apparatuses.”
Arendt, Hannah. The Human Condition. Chicago, U. Chicago, 1998.
Agamben, Giorgio. Homo Sacer: Sovereign Power and Bare Life. Trans. Daniel Heller-Roazen. Stanford: Stanford, 1998.
Agamben, Giorgio. State of Exception. Trans. Kevin Attell. Chicago: U. Chicago, 2005.
Chun, Wendy Hui Kyong. Control and Freedom: Power and Paranoia in the Age of Fiber Optics. Cambridge: MIT, 2006.
Deleuze. “Postscript.”
Foucault. Archaeology of Knowledge and Discipline and Punish.
Gramsci.
Hardt, Michael and Antonio Negri. Empire. Cambridge: Harvard, 2001.
Marx.
Mbembe, Achille. On the Postcolony. Berkeley: U. California, 2001.
Ong, Aihwa. Neoliberalism as Exception: Mutations in Citizenship and Sovereignty. Durham: Duke, 2006.
Raley, Rita. Tactical Media. Minneapolis: U. Minnesota, 2009.
Primary Works: Play, Race, and Power 1970-Present
Films
2046
Avalon (dir. Mamoru Oishii)
Ben X
Bladerunner
Born in Flames
The Brother from Another Planet
Cauleen Smith’s short films
Children of Men
Cloak and Dagger
ExistenZ
Lawnmower Man
Johnny Mnemonic
Jumping Jack Flash
The Last Starfighter
Last Year at Marienbad
Nirvana (dir. Salvatores)
The Matrix
Run Lola, Run
Space is the Place
Spy Kids 3D
Tron
Virtuosity
Wargames
The Wizard
Games and Interactive Media
Slavery’s Ephemera by Judith Jackson Fossett
The Dawn at My Back by Carol Parrot Blue
Marrow Monkey by Erik Loyer
Digital Griot by Bette Saar
Mendi and Keith Obadike’s work, specifically eBay blackness auction
Relocating the Remains by Keith Piper (if I can get a hold of it!)
EverQuest series
World of Warcraft
Elder Scrolls series
Def Jam series
Saints Row
Grand Theft Auto: San Andreas
Colonization or Civilization
Street Fighter II series
Afro Samurai
Music
Jimi Hendrix
Sun Ra
George Clinton/P-Funk
Afrika Bambataa
Digital Underground
Digable Planets
Wu-Tang Clan
Bobby Digital
Redman
DJ Spooky
Deltron 3030
MF Doom
MC Frontalot and nerdcore music
Chiptune music
Novels
Flow my Tears, the Policeman Said by Philip K. Dick
Neuromancer by William Gibson
Ratner’s Star by Don DeLillo
Snow Crash by Neal Stephenson
Vurt by Jeff Noon
Ender’s Game by Orson Scott Card
Dark Matter anthology edited by Sheree R. Thomas
Catalog of Potential Games to Review for Dissertation
25 to Life.
50 Cent: Bulletproof
Age of Empires
Akuji the Heartless
Bad Boys: Miami Takedown Bad Day LA
Bebe’s Kids
Beyond Good and Evil
Boxing
Catwoman
Civilization
Colonization
Crackdown
Crazy Taxi
Custer’s Revenge
Cyborg
Daley Thompson’s Decathlon
Def Jam series
Diablo II
Elder Scrolls Adventures
Eternal Darkness
EverQuest
EverQuest II
Final Fantasy VII
Frank Bruno’s Boxing
Gears of War
Grand Theft Auto series
Guild Wars
Half-Life 2
Indigo Prophecy
Interstate 82
Jordan vs. Bird: One on One
Jurassic Park 2
Killer 7
Killer Instinct
L.A. Rush
Mark Ecko’s Getting Up
Metal Gear Solid series
Mighty Morphin Power Rangers
Moonwalker
Mortal Kombat 4
Oblivion
Ready 2 Rumble
Saint’s Row
Sanity: Aiken’s Artifact
The Scorpion King
Shadow Man
Shadow Warrior
Shaq Fu
SiN
Space Invaders
Spawn
SSX
Street Fighter series
Streets of Rage
The Suffering
Tale of Tales 8
Tales of Tales: The Path
Tekken 3
True Crime: NYC
Unreal II
Urban Chaos
World of Heroes
World of Warcraft
Wu-Tang: Shaolin Style


