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Fallout 3′s Curious System of Race

Fallout 3′s Curious System of Race

Posted 04 January 2012 | By | Categories: Theory | 1 Comment

Fall In Non-fantasy roleplaying games don’t often allow the player to choose a race.  However, Fallout 3, Bethesda’s open world roleplaying game set in post-apocalyptic Washington DC, allows players to select from four races: African American, Asian, Caucasian, and Hispanic, with Caucasian—unfortunately but not unsurprisingly—the default choice. An explicit breakdown of races in this way, along lines [...]

From Black Box to No Box

From Black Box to No Box

Posted 12 December 2011 | By | Categories: Gaming | No Comments

We’re used to Nintendo’s E3 press conferences being awkward and odd. It’s part of their charm. But this year was particularly strange because many audience members, especially those watching at home, were utterly baffled: was Nintendo announcing a new console or just another Wii peripheral? It wasn’t long after the Nokia Theater emptied that journalists [...]

Coming of Age in Hillsbrad

Coming of Age in Hillsbrad

Posted 05 December 2011 | By | Categories: Gaming | No Comments

When first entering World of Warcraft’s (WOW) world of Azeroth, you’re provided an intensely guided and relatively safe area, called a starting zone, from which to learn about the game and experience it in microcosm. Depending if you’re Alliance or Horde and what race you choose, you’re located in a particular geographic region, well guarded [...]

The Costly Stakes of Videogame Literacy

The Costly Stakes of Videogame Literacy

Posted 28 September 2011 | By | Categories: Pedagogy | 2 Comments

I had the opportunity to visit the University of Southern California’s Game Innovation Lab (GIL) last August. Directed by Tracy Fullerton, GIL is a significant component of the now vibrant indie game development scene. GIL is largely responsible for proving that academic game development can gestate innovative and relevant design that escapes the ivory tower and [...]

Smuggle Truck’s Failed Satire

Smuggle Truck’s Failed Satire

Posted 22 August 2011 | By | Categories: Gaming | No Comments

From Representation to Experience I am always looking out for games that handle race and ethnicity in progressive ways. Unfortunately, they are rare. Certainly we see examples of detailed character creation systems that offer myriad options for visualization, and fighting for broader representational options is important, but we almost never see games, especially in the [...]

The Trap of Representation

The Trap of Representation

Posted 23 May 2011 | By | Categories: Theory | 8 Comments

Header image from Robbie Cooper’s Alter Ego. When we evaluate race in games, character creation seems to draw most of our focus. And there’s good reason for this: character creation appears to facilitate the kind of bodily manipulation promised by digital technologies during the mythic imaginings of the early internet. In some way we’ve been [...]

Spatialized Difference in Videogames

Spatialized Difference in Videogames

Posted 13 March 2011 | By | Categories: Theory | 12 Comments

Maps, Levels, and the Orchestration of Conflict The notion that maps, and the cartographic processes behind those maps, are functions of power, most commonly imperial power, is a fundamental assumption of critical geography. As the diagrammatic products of territorial struggles between political forces, maps are both representations of the world and constructions of that world. [...]

Videogames as Critical Race Pedagogy

Videogames as Critical Race Pedagogy

Posted 04 March 2011 | By | Categories: Pedagogy | 4 Comments

Education Beyond Edu-games Researching and designing educational videogames continues to be one of the most popular forms of research within the critical tendency of game studies. Without question, the push to leverage the strong and unique persuasive and educational aspects of games via the design of new games is a worthwhile endeavor. However, focusing on [...]

Making Men Uncomfortable: What Bayonetta Should Learn From Gaga

Making Men Uncomfortable: What Bayonetta Should Learn From Gaga

Posted 02 December 2010 | By | Categories: Gaming | 13 Comments

I’ve been thinking a lot lately about Bayonetta. I gave up on it about a month ago, mostly because I found it tedious, incoherent, and punishing (purely from a receptive standpoint), but also because I felt embarrassed playing it. I found myself having to explain the indulgence to my partner, who, while sitting next to [...]

Colorblind Character Design in Videogames

Colorblind Character Design in Videogames

Posted 18 October 2010 | By | Categories: Theory | 3 Comments

Ambiguity Non-white characters are a shameful rarity in videogames and when they are present (aliens and monsters don’t count) they’re often so ambiguously raced as to be completely indeterminate. I was reminded of this a year back while playing Resident Evil 5 cooperatively with a friend over Xbox Live. About a third of the way [...]

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