Tag Archives: race
Fallout 3′s Curious System of Race

Fallout 3′s Curious System of Race

Posted 04 January 2012 | By | Categories: Theory | 1 Comment

Fall In Non-fantasy roleplaying games don’t often allow the player to choose a race.  However, Fallout 3, Bethesda’s open world roleplaying game set in post-apocalyptic Washington DC, allows players to select from four races: African American, Asian, Caucasian, and Hispanic, with Caucasian—unfortunately but not unsurprisingly—the default choice. An explicit breakdown of races in this way, along lines [...]

Coming of Age in Hillsbrad

Coming of Age in Hillsbrad

Posted 05 December 2011 | By | Categories: Gaming | No Comments

When first entering World of Warcraft’s (WOW) world of Azeroth, you’re provided an intensely guided and relatively safe area, called a starting zone, from which to learn about the game and experience it in microcosm. Depending if you’re Alliance or Horde and what race you choose, you’re located in a particular geographic region, well guarded [...]

Smuggle Truck’s Failed Satire

Smuggle Truck’s Failed Satire

Posted 22 August 2011 | By | Categories: Gaming | No Comments

From Representation to Experience I am always looking out for games that handle race and ethnicity in progressive ways. Unfortunately, they are rare. Certainly we see examples of detailed character creation systems that offer myriad options for visualization, and fighting for broader representational options is important, but we almost never see games, especially in the [...]

The Trap of Representation

The Trap of Representation

Posted 23 May 2011 | By | Categories: Theory | 8 Comments

Header image from Robbie Cooper’s Alter Ego. When we evaluate race in games, character creation seems to draw most of our focus. And there’s good reason for this: character creation appears to facilitate the kind of bodily manipulation promised by digital technologies during the mythic imaginings of the early internet. In some way we’ve been [...]

Spatialized Difference in Videogames

Spatialized Difference in Videogames

Posted 13 March 2011 | By | Categories: Theory | 12 Comments

Maps, Levels, and the Orchestration of Conflict The notion that maps, and the cartographic processes behind those maps, are functions of power, most commonly imperial power, is a fundamental assumption of critical geography. As the diagrammatic products of territorial struggles between political forces, maps are both representations of the world and constructions of that world. [...]

Videogames as Critical Race Pedagogy

Videogames as Critical Race Pedagogy

Posted 04 March 2011 | By | Categories: Pedagogy | 4 Comments

Education Beyond Edu-games Researching and designing educational videogames continues to be one of the most popular forms of research within the critical tendency of game studies. Without question, the push to leverage the strong and unique persuasive and educational aspects of games via the design of new games is a worthwhile endeavor. However, focusing on [...]

Colorblind Character Design in Videogames

Colorblind Character Design in Videogames

Posted 18 October 2010 | By | Categories: Theory | 3 Comments

Ambiguity Non-white characters are a shameful rarity in videogames and when they are present (aliens and monsters don’t count) they’re often so ambiguously raced as to be completely indeterminate. I was reminded of this a year back while playing Resident Evil 5 cooperatively with a friend over Xbox Live. About a third of the way [...]

Cultural Politics, Critique and the Digital Humanities

Cultural Politics, Critique and the Digital Humanities

Posted 25 May 2010 | By | Categories: Theory | 6 Comments

Word cloud image via ghbrett. In November 2009, I had the privilege of participating in a roundtable at the American Studies Association (ASA) conference with Anna Everett, Deborah Kimmey, Tara McPherson, Lisa Nakamura, and Kara Thompson on the Digital Humanities (DH). The panel was titled “Neoliberalism, Multiculturalism, and the Means of Digital Humanities Production.” Convened [...]

Are Twitter Trends the New Barbershop?

Are Twitter Trends the New Barbershop?

Posted 17 May 2010 | By | Categories: Culture | 3 Comments

Recently, a friend of mine joined Twitter and the first direct message he sent me was a simple question: “Why are all the people posting on Twitter trends black?” It was an intentionally exaggerated but honest and innocent question and one I had been thinking about a lot lately. In the past few months, I had [...]

How I Use Leeroy Jenkins to Teach Race in Videogames

How I Use Leeroy Jenkins to Teach Race in Videogames

Posted 17 September 2009 | By | Categories: Pedagogy | 5 Comments

I think it is important for those of us in media studies, and not just with a game studies focus, to teach how to “read” and interpret videogames given their budding status as one of the dominant media forms of the near future. This is particularly important if you subscribe to McKenzie Wark’s central argument [...]

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