Tag Archives: space

So Far Away

Posted 09 November 2012 | By | Categories: Gaming | No Comments

In Red Dead Redemption, the build-up to crossing over from the United States to Mexico is tangible. Up to this point you’ve been confined to New Austin, the mythical 1911 region of south Texas that is your training ground. Like Grand Theft Auto, RDR funnels movement cleverly. The player is faced with a region that is expansive but just [...]

Coming of Age in Hillsbrad

Posted 05 December 2011 | By | Categories: Gaming | No Comments

When first entering World of Warcraft’s (WOW) world of Azeroth, you’re provided an intensely guided and relatively safe area, called a starting zone, from which to learn about the game and experience it in microcosm. Depending if you’re Alliance or Horde and what race you choose, you’re located in a particular geographic region, well guarded [...]

Spatialized Difference in Videogames

Posted 13 March 2011 | By | Categories: Theory | 12 Comments

Maps, Levels, and the Orchestration of Conflict The notion that maps, and the cartographic processes behind those maps, are functions of power, most commonly imperial power, is a fundamental assumption of critical geography. As the diagrammatic products of territorial struggles between political forces, maps are both representations of the world and constructions of that world. [...]

Inception as Videogame

Posted 18 July 2010 | By | Categories: Culture | 4 Comments

In the past year, I have been struck by how often I see videogames as informing other media productions. Up until recently, games were often thought of as struggling for legitimacy by trying (and inevitably failing) to represent/approximate “reality” and/or appealing to more respected art forms. Academics, designers, fans, and media have all been guilty [...]