United Colonies
- Organization
- GameDesk
- Role
- Learning design, game design
- Period
- 2012–2013
Overview and Problem
During curriculum development for the PlayMaker School, we got really interested in immersive, live experiences like live-action role-playing (LARPing) and alternate reality games (ARGs). Our goal was to create semester-long learning experiences that were deeply immersive. We also wanted to embed cross-curricular content into student-driven activities that required higher-order thinking and collaboration.
We ended up creating several LARP experiences, but just one ARG experience. I was tasked with leading the learning design and implementation of this ARG project, turning the freeform nature of an ARG into a coherent educational experience. There was also the additional challenge of running the ARG alongside a typical sixth-grade classroom.
Process and Solution
I partnered with award-winning designer Mike Minadeo to conceptualize, design, and run an ARG we called United Colonies. Mike, who was a key source of inspiration for ARGs at GameDesk, served as the Creative Director, focusing on game design and production. My primary role, as the sole GameDesk contributor, was to align game design with the school’s learning goals. I was responsible for:
- Leading the learning design to ensure the game met curriculum goals
- Creating all video and web-based content for the game
- Advising on game design and mechanics
- Collaborating on the game structure, schedule, implementation, and logistics
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Results and Impact
The project exceeded our wildest expectations and set a new template for immersive, game-based K-12 education.
- The student participants were so engaged that they created and ran their own ARG—entirely independently—for the next class of students the following year
- To date, United Colonies remains one of the most extensive K-12 ARGs ever executed and is especially notable for the documentary evidence of its impact on students and their ownership of learning
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Selected Press Coverage
- How to Transform The Odyssey into an Epic Game in Alternate Reality KQED's MindShift
Selected Presentations
- 2013 ARGFest
- 2014 Serious Play Conference